Economy & Money System
Last updated March 18, 2026 at 1:39 PM
Economy & Money System
Obsidian Essentials includes a server-wide currency system that lets players earn, spend, transfer, and withdraw money. Administrators can manage player balances directly through the Admin Panel.
Checking Your Balance
To see how much money you have:
!balance
or the alias:
!bal
Your current balance will be displayed in chat.
Paying Another Player
To send money to another player:
!pay [PlayerName] [Amount]
Example:
!pay Steve 500
This transfers 500 from your balance to Steve's. The transaction is confirmed in chat for both players.
You cannot pay more than your current balance. Negative balances are not allowed.
Withdrawing Money as an Item
You can convert your money into a physical money item that can be given to or picked up by other players:
!withdraw [Amount]
Example:
!withdraw 200
A money item will appear in your inventory. When another player picks it up, the value is added to their balance.
Selling Items
!sell works with server shops only — these are admin-configured shops with fixed prices per item. It does not work with player-owned shops.
Sell a specific quantity from your hand:
!sell [Amount]
Sell everything applicable in your inventory:
!sell all
Prices are set by the server administrator.
PvP Money (Optional)
If enabled, when a player kills another player, a set amount of money is taken from the killed player and given to the killer. The amount is configured by the server administrator.
Admin: Managing Player Balances
Administrators manage player balances through the Admin Panel:
- Open the Admin Panel (
!adminpanel). - Go to Players.
- Select the player.
- Adjust their balance from the player management menu.
Admin: Economy Settings
Administrators configure the economy system through Admin Panel > Settings:
| Setting | What It Controls |
|---|---|
| Money System Name | Internal name of the currency scoreboard |
| PvP Money | Enable or disable money transfer on player kill |
| PvP Money Amount | How much is taken from the killed player and given to the killer |